Day 6
System: B/X by the book
Ability scores rolled: 15, 8, 12, 8, 15, 7
Starting gold: 140 gp
Touching base with good old B/X again before I decide where to go next. This set of rolls has an unmistakably dwarfish vibe to it, and hey, I finally get to do some point trading. I'll take two from that 12 Wisdom and bump up her Strength to 16. (Female dwarves seem a bit underrepresented, so let's go with that.) A d8 for hit points yields 6, adjusted up to 7 for high Constitution.
Signi Deepdelver, 1st level dwarf
Strength 16 (+2 to hit, damage, and open doors)
Intelligence 8 (-1; can read and write simple words)
Wisdom 10
Dexterity 8 (-1 to missile fire; +1 to AC)
Constitution 15 (+1 hp per die)
Charisma 7 (-1 reactions, max. retainers 3, retainer morale 6)
AC 3 Hit points: 7 Alignment: Lawful
Special abilities: Infravision 60', detect slopes, traps, shifting walls, and new construction 2/6
Plate armor, shield, war hammer, hand axe, backpack, standard rations, 2 water skins, large sack, lantern, tinder box, 5 flasks of oil, 12 iron spikes, hammer, 21 gp left.
Height: 4'1" Weight: 146 lbs. Age: 44
Boisterous and energetic daughter of an iron mining family, embracing the adventuring life with gusto, even if it means associating with elves.
Out of the characters I've created so far this month, I'd vote Signi most likely to survive her first outing. One thing I do love about B/X is that characters rolled by-the-book are not world-beating supermen or -women; they tend to have a low score or two ... or three, in this case. I find characters without flaws rather dull, personally. Signi has some weaknesses counterbalancing a couple impressive strengths, which in my opinion would make her a ton of fun to play.
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