Day 18
System: B/X
I'm going to try something a little different today. I'll choose a class before rolling for ability scores, and then see how I can make things work with whatever I roll. Without further ado ...
Desired class: Fighter
Ability scores rolled: 14, 13, 12, 9, 11, 9
Starting gold: 90 gp
Hmm, that worked out rather well. Scores are rock-solid, and there's an opportunity to sacrifice 4 points of Intelligence to bring Strength up to 16, good enough for a +2 bonus in melee and +10% XP. As much as it pains me to burn Int points, let's go ahead and do that. Hit points on d8 results in 8, so jackpot again.
Sarn Aleford, 1st level fighter
Strength 16 (+2 to melee attack and damage rolls and opening doors)
Intelligence 9
Wisdom 12
Dexterity 9
Constitution 11
Charisma 9
AC 3 Hit points: 8 Alignment: Neutral
Plate armor, battle axe, hand axe, backpack, standard rations, water skin, 12 iron spikes, hammer, 5 gp left.
Height: 5'11" Weight: 200 lbs. Age: 22
Coarse and uncouth son of a woodsman. A wild, intense young man who works, fights, and celebrates hard.
I had hoped to roll ability scores that wouldn't fit the standard template for the chosen class, but sometimes the dice are just contrary like that. Nonetheless, we've got a good sound character who would be especially suitable for a beginning player. As a side note, I never realized just how big a bite missile weapons take from a character's starting gold, and how if you pass on those, you can really armor up on even a modest starting gold roll.
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