Day 15
System: AD&D 1e
Ability scores rolled (4d6, drop lowest): 14, 16, 8, 17, 10, 10
Starting gold (2d4 x10): 60 gp
Let's do that AD&D thing again. Looking at these scores, and consulting the PHB, they're good enough to qualify for the illusionist class, which is one I haven't done before. Illusionists require a minimum Intelligence of 15 and Dexterity of 16 -- check on both. They roll a d4 for hit points, in this case yielding 3.
Letany Copperhair, 1st level illusionist
Strength 14 (weight allowance +200, open doors 1-2, bend bars/lift gates 7%)
Intelligence 16 (know spells 65%, min. spells/level 7, max spells/level 11)
Wisdom 8
Dexterity 17 (+2 missile attacks & reaction adjustment, -3 to AC)
Constitution 10
Charisma 10
AC 7 Hit points: 2 Alignment: Neutral good
Spells known: audible glamer, detect invisibility, hypnotism
Staff, 20 darts, backpack, bullseye lantern, 5 flasks of oil, tinder box, silver mirror, standard rations, 2 water skins, 8 gp and 10 sp left.
Height: 5'8" Weight: 140 lbs. Age: 29
A daughter of a minor noble, Letany ran away from an arranged marriage and fell in with a traveling theater troupe where her talent for illusion was valued. She conceals her true surname. Feisty and fiercely independent, a life as an adventurer would suit her well.
Illusion appeals to me as a player (and DM) because I've come to prefer subtler magic. It's a great avenue of expression for creative thinkers to contribute to a successful adventuring party without blasting things with magic missiles and fireballs. I don't really get the crazy-high Dexterity requirement (you can be a thief with a 9, and it's their prime requisite!) but it does give our illusionist character a little bit of an edge defensively should she be unable to avoid being a target for enemy attacks.
No comments :
Post a Comment