Day 2
System: B/X by the book
Ability scores rolled: 8, 14, 10, 12, 12, 16
Starting gold: 40
This guy could plausibly go a couple different ways, but the obvious one is magic-user. The stats are solid but not eye-popping -- except that big ol' 16 in the final spot. Magic-users also have no use for a lot of weapons and armor, which works out well with that meager amount of starting gold, so M-U it is. A d4 for hit points gives him 2. Rolling d12 on the list of 1st-level magic-user spells comes up 11 -- Sleep. Jackpot!
Victor the Solemn, 1st-level magic-user
Strength 8 (-1)
Intelligence 14 (+1)
Wisdom 10
Dexterity 12
Constitution 12
Charisma 16 (+1 reactions, max. retainers 6, retainer morale 9)
AC 9 Hit points: 2 Alignment: Lawful
Spell: Sleep Bonus language: Orcish
Dagger, backpack, 6 torches, tinder box, standard rations, 2 water skins, 11 gp left
Height: 6'2" Weight: 150 lbs. Age: 31
Orphaned by a monster attack while traveling with his family as a child, and taken in as an apprentice by a local hedge wizard, he's now ready to strike out on his own as an adventuring magician. Tall, gaunt, and soft-spoken; says little, but when he does, people listen.
This guy would be incredibly fun to play, provided I could keep him safely on the sidelines during most combat situations. Though he's very fragile, his high Charisma would allow him to keep some loyal retainers by his side, and he'd make a great party spokesman during role-playing situations.
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