Day 11
System: B/X by the book
Ability scores rolled: 13, 6, 12, 13, 9, 10
Starting gold: 80 gp
Once again, there are a few ways I could go with this set of scores, but the one that appeals to me right now is a halfling. Low intelligence is always an interesting challenge to portray while maintaining the character's dignity. Hit points on d6 come up a 6.
Trillium High-hearth, 1st level halfling
Strength 13 (+1 to melee attacks and damage, +1 to opening doors)
Intelligence 6 (can write simple words)
Wisdom 12
Dexterity 13 (+1 to missile attack rolls, -1 to AC)
Constitution 9
Charisma 10
AC 5 Hit points: 6 Alignment: Lawful
Special abilities: +1 to all missile attack rolls, -2 to AC vs. larger than man-size creatures, hide outdoors 9/10, hide indoors 2/6
Leather armor, shield, short bow, 20 arrows, hand axe, backpack, standard rations, water skin, 6 torches, tinder box, rope, 0 gp left.
Height: 3'0" Weight: 63 lbs. Age: 55
After spending the first couple decades of her adulthood in farming, Trillium has at last heeded the call of adventure. Wealthy and successful adventurers, after all, can afford to behave eccentrically and indulge their younger relatives, which are two causes dear to her heart. Despite a lack of analytical intelligence, she possesses a decent amount of common sense and usually makes good decisions, though not always quickly.
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