Monday, January 4, 2021

Character creation challenge day 4

 Day 4

System: AD&D 1e, method 3 (ability scores in order, but roll six times for each, taking the best roll)

Ability scores rolled: 16, 13, 12, 13, 13, 17

Above average in everything, yet still just shy of qualifying for the paladin class (needs at least 13 Wisdom.) I could go with a fighter, but I think I'll be a bit fancier this time. Let's try an elven fighter/magic-user. An elf character gets a bonus of +1 to Dexterity and a penalty of -1 to Constitution, which in this case has almost no effect of any consequence. Multi-classed characters roll hit dice for their classes and take the average; rolling d10 for fighter and d4 for magic-user and averaging them, this character has 3 hit points at level 1. I can't find any clarification on starting gold for multi-classed characters, so I'm just going with the better of the two, which is 5d4x10 for the fighter, resulting in 120 gp to spend.

Istarsiel Oaksblood, 1st level fighter/1st level magic-user

Strength 16 (+1 melee damage, weight allowance +350, open doors 1-3, bend bars/lift gates 10%)

Intelligence 13 (Maximum spell level 6, chance to know spells 55%, min/max spells/level 6/9)

Wisdom 12 

Dexterity 14

Constitution 12 (System shock survival 80%, Resurrection survival 85%)

Charisma 17 (Max. henchmen 10, Loyalty base +30%, Reaction adjustment +30%)

AC 4          Hit points: 3        Alignment: Neutral good

1st level spells known: read magic, shocking grasp, protection from evil, write

Special abilities: 90% resistance to sleep and charm; +1 to hit with bows, short sword, long sword; infravision 60'; detect secret doors 1/6 passive, 2/6 active

Chain armor, small shield, spear, short bow, 2 dozen arrows, leather backpack, 2 water skins, standard rations, tinder box, rope, 7 gp and 16 sp left.

Height: 5'8"    Weight: 135 lbs.    Age: 163

After a stint patrolling the borderlands between elf and human territories, he has chosen to spend a few decades among humans. Hides his fascination with human, halfling, and even dwarf societies behind haughty, formal politeness.


AD&D demi-human characters, with all their special bits and bobs, are way more fiddly than humans!




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