Day 12
System: B/X by the book
Ability scores rolled: 7, 10, 16, 9, 14, 11
Starting gold: 80 gp
It occurs to me that I haven't made a thief character yet, and even though the ability scores here really don't fit the standard RPG ideal of the thief, B/X is the kind of game that allows you to try pretty much whatever the hell you want to try. In real life, sometimes your passion is not the same as your talent, and sometimes your situation dictates your vocation. Let it be so with this character. Rolling a d4 yields 2, plus Con bonus for 3.
Bram Fletcher, 1st level thief
Strength 7 (-1 to attack, damage, and opening doors)
Intelligence 10
Wisdom 16 (+2 to magic-based saving throws)
Dexterity 9
Constitution 14 (+1 hp per die)
Charisma 11
AC 7 Hit points: 3 Alignment: Neutral
Special abilities: Open Locks 15%, Find/Remove Traps 10%, Pick Pockets 20%, Move Silently 20%, Climb Walls 87%, Hide in Shadows 10%, Hear Noise 1-2 on 1d6
Leather armor, short sword, sling, thieves' tools, backpack, rope, 10' pole, standard rations, water skin, 12 iron spikes, hammer, 10 gp left.
Height: 5'6" Weight: 145 lbs. Age: 18
Bram grew up an orphaned street urchin. With no talent for fighting and no faith in religion, he turned to petty thievery. Having run afoul of the law one time too many, he's now turned to the semi-legitimate world of adventuring for his livelihood. Tends toward cynicism and sarcasm, but capable of fierce loyalty to those who treat him with respect.
Obviously this character is not going to be a combat monster, nor the classic cat-burglar, but if you like a challenge, he could be a roleplayer's dream.
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