Tuesday, January 5, 2021

Character creation challenge day 5

 Day 5 

System: Mentzer-edition D&D (BECMI) plus PC1: Tall Tales of the Wee Folk

Ability scores rolled: 11, 8, 14, 16, 11, 6

Starting gold: 90 gp

Despite its flaws, I have fond memories of the Tall Tales of the Wee Folk supplement. One of its oddities is an AD&D-like nitpickiness about ability scores for various classes/races, so I had to browse the minimum/maximum ability tables to see what sort of creature would fit the scores I've rolled. Of the ones who qualify, I like the hsiao*, the wise owl clerics first introduced in the Master Rules set, the most. Per PC1, a beginning hsiao character has a base AC of 8, 1d8 hit points, and three attacks per round for 1d2/1d2/1d2. Like clerics, hsiao don't get their first spell until gaining a level of experience. They cannot wield weapons, wear normal armor, or turn undead, but they are able to fly at up to 210'(70'.)

*Pronounced "sh-HOW"

Shreearrk Moon-eyes, Hsiao

Strength 11

Intelligence 8 (-1; can read and write simple words)

Wisdom 14 (+1 to magic-based saving throws)

Dexterity 16 (+2 to missile fire (n/a,) -2 to AC)

Constitution 11

Charisma 6 (-1 to reactions, max. retainers 3, retainer morale 6)

AC 6         Hit points: 7        Alignment: Lawful

Modified backpack, holy symbol, standard rations, 2 water skins, 43 gp left. Equipment-wise, there's just not a lot a hsiao needs. 

Height: 3'2"        Weight: 38 lbs.    Age: 50

Left the nest to journey among other folk, to promote the cause of Law and to study other creatures' relation to it. A nimble flyer. Her shrill voice and superior attitude toward non- (or less) Lawful beings irks some.

1 comment :

  1. Nice. I am going through all the editions of D&D now myself.
    https://theotherside.timsbrannan.com/
    Pop on by and let everyone know what you are doing!

    ReplyDelete