Day 5
System: Mentzer-edition D&D (BECMI) plus PC1: Tall Tales of the Wee Folk
Ability scores rolled: 11, 8, 14, 16, 11, 6
Starting gold: 90 gp
Despite its flaws, I have fond memories of the Tall Tales of the Wee Folk supplement. One of its oddities is an AD&D-like nitpickiness about ability scores for various classes/races, so I had to browse the minimum/maximum ability tables to see what sort of creature would fit the scores I've rolled. Of the ones who qualify, I like the hsiao*, the wise owl clerics first introduced in the Master Rules set, the most. Per PC1, a beginning hsiao character has a base AC of 8, 1d8 hit points, and three attacks per round for 1d2/1d2/1d2. Like clerics, hsiao don't get their first spell until gaining a level of experience. They cannot wield weapons, wear normal armor, or turn undead, but they are able to fly at up to 210'(70'.)
*Pronounced "sh-HOW"
Shreearrk Moon-eyes, Hsiao
Strength 11
Intelligence 8 (-1; can read and write simple words)
Wisdom 14 (+1 to magic-based saving throws)
Dexterity 16 (+2 to missile fire (n/a,) -2 to AC)
Constitution 11
Charisma 6 (-1 to reactions, max. retainers 3, retainer morale 6)
AC 6 Hit points: 7 Alignment: Lawful
Modified backpack, holy symbol, standard rations, 2 water skins, 43 gp left. Equipment-wise, there's just not a lot a hsiao needs.
Height: 3'2" Weight: 38 lbs. Age: 50
Left the nest to journey among other folk, to promote the cause of Law and to study other creatures' relation to it. A nimble flyer. Her shrill voice and superior attitude toward non- (or less) Lawful beings irks some.
Nice. I am going through all the editions of D&D now myself.
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