Friday, January 8, 2021

Character creation challenge day 8

 Day 8

System: Goblins & Greatswords

Ability scores rolled (3d6 in order): 5, 8, 14, 18, 9, 15

Starting silver (2d6x5): 25 

Even though my fantasy heartbreaker rules are still in flux, I wanted to try out the character creation procedure. I also rolled my first natural 18 of the Character Creation Challenge so far, which is balanced by a couple low scores; all in all, they look interesting. The rules as I've written them allow for a 2-for-1 point exchange to adjust scores, but I don't feel any need to tinker with these. Also, though there are abilities that are more useful to certain classes, there are no prime requisites as such. These rolls, though, seem to be especially suitable for a mage character. Hit points for all classes except warrior types are 1d6, giving a result of 4.

A G&G mage chooses any two of four lists from which he may learn spells to cast: Mind, Matter, Nature, and Mystic. To establish this character as a down-to-earth (at least by magical standards) hedge mage, I'll go with Matter and Nature as his areas of expertise.

Thymus Mandrake, 1st level mage

Might 5 (-2 to melee damage and feats of strength)

Agility 8 (-1 to Combat Rating, -1 to movement)

Fortitude 14 (+1 to hit points recovered from healing, +1 to saves against pestilence and poison)

Wit 18 (+3 languages, +3 spells memorized, +30% to earned experience points)

Presence 9

Spirit 15 (+1 to saves vs. magical attacks, +1 to spell intensity*) 

*Spell intensity refers to any parameters of a spell which are expressed in numbers, potentially including range, duration, and damage.

Defense 9 (base 10, -1 Agility penalty)    Damage Reduction 0 (unarmored)     Hit points: 4

Combat Rating: 0 (+1, -1 penalty from low Agility)    Secondary Talent: Apothecary

Club, dagger, backpack, 4 empty glass vials, healer's kit, lantern, tinder box, 3 flasks of oil, rations, 2 water skins

Spell lists: Matter, Nature

Spells known: mist, beast speech, featherweight, liquid transmutation

Height: 5'9"        Weight: 170 lbs.     Age: 25

Thymus comes from a long line of hedge mages (and a tradition of botanical names.) Good-natured, practical, and inquisitive, he is loath to do harm to other living things, but enjoys the thrill of discovery that comes with adventuring.

Many of the stats and terms here are left undefined, but hopefully give a feel for the game system nonetheless. With a little effort and a little luck, I hope to have a basically complete rule set ready for playtesting in the next month or two.


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