tag:blogger.com,1999:blog-3719982689257640248.post6893780213117329574..comments2023-12-28T10:03:45.273-08:00Comments on The Dragon's Flagon: Combat moves and tacticswaywardwayfarerhttp://www.blogger.com/profile/00338700537762637962noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-3719982689257640248.post-33046963218461523892012-07-15T04:56:09.373-07:002012-07-15T04:56:09.373-07:00It's because of reasons like this, that I tend...It's because of reasons like this, that I tend to not rock so much D&D these days. When it comes to combat, much more basic, simple systems like Savage Worlds has all these and more as things that everyone can do in a fight to give them a better chance to either hit or avoid being hit.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3719982689257640248.post-26621634858721725012012-07-07T20:49:43.622-07:002012-07-07T20:49:43.622-07:00Yep, I just don't like the feel of the whole f...Yep, I just don't like the feel of the whole feats-and-powers model of things. I think it makes players feel like they have to use the signature moves that they've chosen, rather than do what seems best in any given situation.waywardwayfarerhttps://www.blogger.com/profile/00338700537762637962noreply@blogger.comtag:blogger.com,1999:blog-3719982689257640248.post-72885347422644238682012-07-07T17:55:24.413-07:002012-07-07T17:55:24.413-07:00I like rules like these, because they're not &...I like rules like these, because they're not 'powers' or class abilities or feats - they're just tactics that anyone can use.Black Vulmeahttps://www.blogger.com/profile/04270071699114783644noreply@blogger.com