tag:blogger.com,1999:blog-3719982689257640248.post1191242128399397522..comments2023-12-28T10:03:45.273-08:00Comments on The Dragon's Flagon: Pondering "plus" paradigm of magic weaponswaywardwayfarerhttp://www.blogger.com/profile/00338700537762637962noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-3719982689257640248.post-28307985501807308052013-01-08T09:19:37.827-08:002013-01-08T09:19:37.827-08:00Seems like a strong case for a robust yet easy to ...Seems like a strong case for a robust yet easy to implement encumbrance system. <br /><br />Also, I don't think I'd mind too much if the players looked for clues to what they might face in the near future and armed themselves accordingly. If they think they're going to whip out the right weapon from a cache of twenty in the thick of an encounter, though, they might find that the rounds they waste digging it out are worth more than the bonus of the weapon.waywardwayfarerhttps://www.blogger.com/profile/00338700537762637962noreply@blogger.comtag:blogger.com,1999:blog-3719982689257640248.post-45632520279259707652013-01-08T04:53:29.256-08:002013-01-08T04:53:29.256-08:00@Tom: I guess it'd give fighter-types a reaso...@Tom: I guess it'd give fighter-types a reason to have a squire!Restlesshttps://www.blogger.com/profile/04586442439173490257noreply@blogger.comtag:blogger.com,1999:blog-3719982689257640248.post-1165288476189645482013-01-08T04:09:37.050-08:002013-01-08T04:09:37.050-08:00It's good - although some roguelike computer g...It's good - although some roguelike computer games that have gone down this path suffer from the "golfbag" syndrome, where your character carries a huge stack of weapons each of which is optimal against certain opponents:<br /><br />"Hmm, a runesword against Gnolls? Add that to the bundle on the mule, we'll pull it out next time we find hyena spoor..."<br />Tom Hudsonhttps://www.blogger.com/profile/14295247089905712338noreply@blogger.comtag:blogger.com,1999:blog-3719982689257640248.post-70749736602013495202013-01-07T19:30:09.536-08:002013-01-07T19:30:09.536-08:00GURPS has an interesting perk called "Named P...GURPS has an interesting perk called "Named Possession" that appears in Power-Ups 4, I think. When mighty deeds are done with the weapon, it gains character points along with the wielder, which can be traded in for enchantments at a particular exchange rate. This lets the GM and player customize a weapon, having it grow more powerful over time. The "Bane" limitation can make the enchantments apply only to particular creatures.<br /><br />Sounds like something like this would suit you. Have the swords able to level up along with characters along certain pathways, maybe the equivalent of multi-classing. You could have levels of extra damage (sharper! organ-seeking!), levels of extra Armor Class (better parrying and balance), spells and powers. Each level of damage for example might be +1 vs. a type of creature. If the wielder is pretty varied in their slayage, perhaps that eventually becomes "+1 vs. everyone." <br /><br />Douglas Colehttps://www.blogger.com/profile/04292678529266123501noreply@blogger.comtag:blogger.com,1999:blog-3719982689257640248.post-88945620979231214272013-01-07T13:50:43.372-08:002013-01-07T13:50:43.372-08:00I've been working along similar lines recently...I've been working along similar lines recently - I'm excited to see what you come up with!<br /><br />You've outlined the problem with normal "+1" weapons very well. A weapon that's nothing but a "plus" is a pretty boring weapon. I love the idea of "hero" swords and "rune" swords as a way of explaining their mechanism of action and their effects.Charles Ahttps://www.blogger.com/profile/00941603544547428940noreply@blogger.comtag:blogger.com,1999:blog-3719982689257640248.post-50352327193845821972013-01-07T11:34:07.644-08:002013-01-07T11:34:07.644-08:00I am very interested in this idea Eric. The older ...I am very interested in this idea Eric. The older I get the more uncomfortable I am with the power creep that entered the game. This smacks more of the literature that inspired the game than magic weapons that are increasingly stacked with powers.Anonymousnoreply@blogger.com