tag:blogger.com,1999:blog-3719982689257640248.post6030231152613983874..comments2023-12-28T10:03:45.273-08:00Comments on The Dragon's Flagon: Alternative spell casting systemwaywardwayfarerhttp://www.blogger.com/profile/00338700537762637962noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3719982689257640248.post-30977798355062195942012-06-17T14:58:56.441-07:002012-06-17T14:58:56.441-07:00I might put the big-gun damage spells in the categ...I might put the big-gun damage spells in the category of "component not for sale." <br /><br />I really like the idea of specific material components, and I'll probably work up a list and implement it when I try this out. (If I could JUST get the stars to align for a game session sometime this decade!) The issue I've always had is that just dropping material components into the system as written, you have to keep track of them and Vancian spell slots, too. One or the other is plenty.waywardwayfarerhttps://www.blogger.com/profile/00338700537762637962noreply@blogger.comtag:blogger.com,1999:blog-3719982689257640248.post-19364846842644808282012-06-17T14:46:44.992-07:002012-06-17T14:46:44.992-07:00Sort of like pre-paying for spells. I think this w...Sort of like pre-paying for spells. I think this would be fun to play, but getting the spell costs right might be hard. Since costs are so quantified, you might still have the problem of people only investing in obviously useful spells like <i>lightning bolt</i>. I suppose that's an empirical question, though.<br /><br />I would like a system that strictly enforced special components too, but I think I am virtually alone in enjoying tracking spell components when I have play wizards.<br /><br />You might want to compare this to the Fourth Edition ritual system too, if you are not already familiar with it.Necropraxishttps://www.blogger.com/profile/12716340801054739658noreply@blogger.com