tag:blogger.com,1999:blog-3719982689257640248.post1438298071658508929..comments2023-12-28T10:03:45.273-08:00Comments on The Dragon's Flagon: Consequences in the sandboxwaywardwayfarerhttp://www.blogger.com/profile/00338700537762637962noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-3719982689257640248.post-18145101170566402702015-05-04T13:42:56.544-07:002015-05-04T13:42:56.544-07:00Hello,
sorry it's a bit late, just found thi...Hello, <br />sorry it's a bit late, just found this blog entry. I use spreadsheets. One is a diary so I can put dates in the future as to when things should resolve themselves. One lists NPC and their motivations, and what was their interaction with the party. Another lists major magic items, where are they, who does (has) own(ed) them. As for repercussions, If I may list a few from my current campaign. <br />-Party stole a magic sword from a pair of manticores in a dungeon. The manitores and some minions went after the party.<br /> -One of the Party had a trophy katana (from an ogre-magi) on display in their keep. A noble-house attacked and captured the keep while the party were away. The weapon was copied and now all the nobles from that house are wearing katanas.<br />- In the party's adopted town, a new statue of a famous warrior was due for unveiling. I asked whether the party wanted to stay for it. They said no, and went off adventuring. When they came back the town was in lock down. The statue was a golem, created by a rival faction, causing chaos.Aradothhttps://www.blogger.com/profile/00973432648267759150noreply@blogger.comtag:blogger.com,1999:blog-3719982689257640248.post-79466932750985793952012-08-25T12:26:15.932-07:002012-08-25T12:26:15.932-07:00Commented on Drance's original post. Curious t...Commented on Drance's original post. Curious to hear what techniques other referees actually use for making the opportunity costs of player actions meaningful (how do you track what's going on in all those other places?).Necropraxishttps://www.blogger.com/profile/12716340801054739658noreply@blogger.comtag:blogger.com,1999:blog-3719982689257640248.post-85616333182789646292012-08-24T19:57:01.011-07:002012-08-24T19:57:01.011-07:00This, to me, is what gaming is all about.
Players...This, to me, is what gaming is all about. <br />Players must have free will and consequences. DMWieghttps://www.blogger.com/profile/03682249561077936507noreply@blogger.comtag:blogger.com,1999:blog-3719982689257640248.post-45095408255539423252012-08-24T10:52:49.093-07:002012-08-24T10:52:49.093-07:00And yes, I believe that player agency is in fact m...And yes, I believe that player agency is in fact missing something if there are no consequences. Consequences are the sweet fruits of player agency. In fact, players should be upset if their actions do not bear noticable fruit in a campaign! The players' actions should shape the campaign as much as the GM's prep work. A good GM takes the actions of the players and builds on them. There you have it: cooperative "storytelling" springs from sandbox play!!! GASP! Who'd have thunk it? ;-)Anthony Simeonehttps://www.blogger.com/profile/04312134763577949405noreply@blogger.comtag:blogger.com,1999:blog-3719982689257640248.post-35863579267726755432012-08-24T10:48:53.776-07:002012-08-24T10:48:53.776-07:00Hey, thanks for the props, and glad to have been a...Hey, thanks for the props, and glad to have been an inspiration for a post! thanks for elaborating on things very nicely. Indeed, consequences and follow-through on player actions shows that one is a thorough and attentive DM. consequences are a positive feature of sandbox style play, no doubt!Anthony Simeonehttps://www.blogger.com/profile/04312134763577949405noreply@blogger.com